Jungle Scene inspired by Tomb Raider. Renderings and text by Paulina A. Steinert, 2020.
This project was made within the context of this semester’s (WS 19/20) CGI exam pursuing the topic “survival”. Both the setting and also the objects were inspired by Tomb Raider (a movie
directed by Roar Uthaug in 2018) featuring a recurve bow, an arrow and a jungle setting similar to Lara Croft’s world – a setting that Lara Croft could potentially enter in a movie or game.
The main and also most detailed objects within this project are a recurve bow and an arrow. In addition to that a rusty lantern illuminates these objects in the shadow.
During the working process a few changes were made like giving the bow’s carved patterns a rather edgy look and filling them with oxidized golden material in order to obtain a very characteristic shape that resembles Aztec/Mayan patterns for instance.
The objects aren’t a 1:1 copy of the references that were presented in the first concept on January 16th 2020 (the carved patterns got altered and the arrow’s feathers got a red tint instead of a blue one). It was a necessary step to avoid copyright violation and thus save the copyrights for the project itself for oneself.
Paulina A. Steinert worked and rendered with Blender. She used textures by https://texturehaven.com, https://www.poliigon.com, a background picture by Martin Zangerl at https://unsplash.com/, tree models from Botaniq Add on and grass from Grassland Add On, see https://www.blendermarket.com/.